![]() ![]() The game in fullscreen 1280x960 at 60Hz for a rock solid 60FPS. PS: This game also can use the OpenGL 2.0 DXGL wrapper and play in whateverĭesktop resolution and refresh rate that you are currently in. ![]() Play windowed (custom size) use DXWind and Aqrit ddraw.dll = NO 'screen tearing' Play fullscreen (640x480) use Aqrit ddraw.dll = NO 'screen tearing' Well done Aqrit your ddraw.dll has made this game playable! ![]() Unknown FPS as could not get a readout, but it was definately faster than 60FPSĭXWind with DirectX1~6 and Primary Surface ticked at 960x720Īqrit ddraw.dll FakeVsync = 1 and FakeVsyncInterval = 16Īqrit ddraw.dll FakeVsync = 1 and FakeVsyncInterval = 18 Using only DXWind with DirectX1~6 and Primary Surface ticked at 960x720 OMG! The audio is incredible when heard at correct speed. *For this test only I wil turn OFF video card VSync.Īqrit ddraw.dll FakeVsync = 1 and FakeVsyncInterval = 0Īqrit ddraw.dll FakeVsync = 1 and FakeVsyncInterval = 17 Testing RayForce aka Layer Section or Galactic Attack Here is a game that is definately not playable unless something helps it: ![]()
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